R-Type
2
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SyncingSystem.hpp
Go to the documentation of this file.
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#pragma once
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#include <vector>
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#include "
GameMessage.hpp
"
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class
Registry
;
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std::vector<GameMessage>
syncGameState
(
Registry
&
r
);
GameMessage.hpp
syncGameState
std::vector< GameMessage > syncGameState(Registry &r)
Creates the.
Definition
SyncingSystem.cpp:6
r
Registry * r
Definition
Tests.cpp:4
Registry
Manages entities and their associated components, enabling the creation, deletion,...
Definition
Registry.hpp:23
game_source
systems
include
SyncingSystem.hpp
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