R-Type  2
Doom but in better
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SyncingSystem.hpp
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1#pragma once
2
3#include <vector>
4#include "GameMessage.hpp"
5
6class Registry;
7
11std::vector<GameMessage> syncGameState(Registry &r);
std::vector< GameMessage > syncGameState(Registry &r)
Creates the.
Registry * r
Definition Tests.cpp:4
Manages entities and their associated components, enabling the creation, deletion,...
Definition Registry.hpp:23