R-Type  2
Doom but in better
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Weapon.hpp
Go to the documentation of this file.
1#pragma once
2
11struct Weapon {
12 int damage;
13 float fire_rate;
14 float cooldown;
15 bool shot;
16};
Represents a weapon and its attributes in the game.
Definition Weapon.hpp:11
float fire_rate
Definition Weapon.hpp:13
bool shot
Definition Weapon.hpp:15
int damage
Definition Weapon.hpp:12
float cooldown
Definition Weapon.hpp:14