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R-Type
2
Doom but in better
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This guide explains how to integrate and extend the game engine.
Client class and start the main loop via run().Entity or use SpriteEntity.EntityManager via updateEntity().Audio is handled by MusicHandler:
setMusicVolume() and setEffectsVolume().playClick().The NetworkClient class can be modified to adjust network behavior.
NetworkProtocol.hpp (located in common/).processMessages() method in Client.