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R-Type
2
Doom but in better
|
This guide explains how to integrate and extend the game engine.
Client
class and start the main loop via run()
.Entity
or use SpriteEntity
.EntityManager
via updateEntity()
.Audio is handled by MusicHandler
:
setMusicVolume()
and setEffectsVolume()
.playClick()
.The NetworkClient
class can be modified to adjust network behavior.
NetworkProtocol.hpp
(located in common/
).processMessages()
method in Client
.