R-Type  2
Doom but in better
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Advanced Topics: Networking, Performance, and Reliability

This document discusses advanced techniques to improve network communication and engine performance.

Data Packing and Compression

  • Use smaller data types for network messages.
  • Implement efficient serialization (e.g., RLE or LZ4) to reduce bandwidth.

UDP Reliability

  • Implement an acknowledgement (ACK) mechanism for critical messages.
  • Use packet duplication and reordering techniques as needed.

Synchronization and Prediction

  • Implement client-side prediction to compensate for latency.
  • Use reconciliation to correct state differences between client and server.
  • Monitor latency and display metrics (FPS, lag, etc.) for debugging.

Profiling and Debug Tools

  • Integrate an in-game developer console for on-the-fly commands.
  • Display in-game statistics (CPU usage, memory, entity count, etc.).