This document discusses advanced techniques to improve network communication and engine performance.
Data Packing and Compression
- Use smaller data types for network messages.
- Implement efficient serialization (e.g., RLE or LZ4) to reduce bandwidth.
UDP Reliability
- Implement an acknowledgement (ACK) mechanism for critical messages.
- Use packet duplication and reordering techniques as needed.
Synchronization and Prediction
- Implement client-side prediction to compensate for latency.
- Use reconciliation to correct state differences between client and server.
- Monitor latency and display metrics (FPS, lag, etc.) for debugging.
Profiling and Debug Tools
- Integrate an in-game developer console for on-the-fly commands.
- Display in-game statistics (CPU usage, memory, entity count, etc.).