![]() |
R-Type
2
Doom but in better
|
Data Structures | |
class | Bullet |
Represents a bullet entity in the game. More... | |
class | EnemyBrain |
The EnemyBrain class represents the logic and behavior of an enemy entity. More... | |
class | Orchestrator |
The Orchestrator class manages the overall game state, including entity creation, updates, and rendering. More... | |
class | PlayerBrain |
Forward declaration of the Bullet class. More... | |
Functions | |
std::ostream & | operator<< (std::ostream &os, const Bullet &item) |
Outputs the sprite's info to a stream. | |
std::ostream & | operator<< (std::ostream &os, const EnemyBrain &item) |
Outputs the sprite's info to a stream. | |
std::ostream & | operator<< (std::ostream &os, const Orchestrator &item) |
Outputs the sprite's info to a stream. | |
std::ostream & | operator<< (std::ostream &os, const PlayerBrain &item) |
Outputs the sprite's info to a stream. | |
std::ostream & GUI::ECS::Online::operator<< | ( | std::ostream & | os, |
const Bullet & | item ) |
Outputs the sprite's info to a stream.
os | The output stream. |
item | The sprite to output. |
Definition at line 260 of file Bullet.cpp.
std::ostream & GUI::ECS::Online::operator<< | ( | std::ostream & | os, |
const EnemyBrain & | item ) |
Outputs the sprite's info to a stream.
os | The output stream. |
item | The sprite to output. |
Definition at line 232 of file EnemyBrain.cpp.
std::ostream & GUI::ECS::Online::operator<< | ( | std::ostream & | os, |
const Orchestrator & | item ) |
Outputs the sprite's info to a stream.
os | The output stream. |
item | The sprite to output. |
Definition at line 930 of file Orchestrator.cpp.
std::ostream & GUI::ECS::Online::operator<< | ( | std::ostream & | os, |
const PlayerBrain & | item ) |
Outputs the sprite's info to a stream.
os | The output stream. |
item | The sprite to output. |
Definition at line 221 of file PlayerBrain.cpp.