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R-Type
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Doom but in better
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A structure containing information about a game message. More...
#include <GameMessage.hpp>

Data Fields | |
| uint8_t | status |
| Status of the event (e.g., success or failure). | |
| int | asset_id |
| ID representing the game asset related to the event (e.g., entity or object). | |
| uint32_t | cli_id |
| Id of the player's client. | |
| char | username [9] |
| Username of player connecting. | |
| coord | coords |
| Coordinates associated with the event, such as the position of an entity. | |
A structure containing information about a game message.
The messageInfo structure holds additional data related to the message, such as status, asset ID, and coordinates. This information is used to describe the context of a specific event in the game.
Definition at line 45 of file GameMessage.hpp.
| int messageInfo::asset_id |
ID representing the game asset related to the event (e.g., entity or object).
Definition at line 47 of file GameMessage.hpp.
| uint32_t messageInfo::cli_id |
Id of the player's client.
Definition at line 48 of file GameMessage.hpp.
| coord messageInfo::coords |
Coordinates associated with the event, such as the position of an entity.
Definition at line 50 of file GameMessage.hpp.
| uint8_t messageInfo::status |
Status of the event (e.g., success or failure).
Definition at line 46 of file GameMessage.hpp.
| char messageInfo::username[9] |
Username of player connecting.
Definition at line 49 of file GameMessage.hpp.