R-Type
2
Doom but in better
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Type.hpp
Go to the documentation of this file.
1
#pragma once
2
11
enum
type_enum
{
12
PLAYER
,
13
MONSTER
,
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MISSILE
,
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OBSTACLE
,
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POWERUP
17
};
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26
struct
Type
{
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type_enum
type
;
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};
type_enum
type_enum
Defines the different types of entities in the game.
Definition
Type.hpp:11
OBSTACLE
@ OBSTACLE
Definition
Type.hpp:15
POWERUP
@ POWERUP
Definition
Type.hpp:16
MISSILE
@ MISSILE
Definition
Type.hpp:14
PLAYER
@ PLAYER
Definition
Type.hpp:12
MONSTER
@ MONSTER
Definition
Type.hpp:13
Type
Represents the type of an entity in the game.
Definition
Type.hpp:26
Type::type
type_enum type
Definition
Type.hpp:27
game_source
components
Type.hpp
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