|
R-Type
2
Doom but in better
|

Go to the source code of this file.
Data Structures | |
| struct | Type |
| Represents the type of an entity in the game. More... | |
Enumerations | |
| enum | type_enum { PLAYER , MONSTER , MISSILE , OBSTACLE , POWERUP } |
| Defines the different types of entities in the game. More... | |
| enum type_enum |
Defines the different types of entities in the game.
This enum represents various types of entities that can exist in the game, such as players, monsters, missiles, obstacles, and power-ups. It helps categorize entities by their role or functionality within the game.
| Enumerator | |
|---|---|
| PLAYER | The entity is a player. |
| MONSTER | The entity is a monster. |
| MISSILE | The entity is a missile. |
| OBSTACLE | The entity is an obstacle. |
| POWERUP | The entity is a power-up item. |