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R-Type
2
Doom but in better
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Go to the source code of this file.
Data Structures | |
struct | Type |
Represents the type of an entity in the game. More... | |
Enumerations | |
enum | type_enum { PLAYER , MONSTER , MISSILE , OBSTACLE , POWERUP } |
Defines the different types of entities in the game. More... | |
enum type_enum |
Defines the different types of entities in the game.
This enum represents various types of entities that can exist in the game, such as players, monsters, missiles, obstacles, and power-ups. It helps categorize entities by their role or functionality within the game.
Enumerator | |
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PLAYER | The entity is a player. |
MONSTER | The entity is a monster. |
MISSILE | The entity is a missile. |
OBSTACLE | The entity is an obstacle. |
POWERUP | The entity is a power-up item. |