void move_player(Registry &r, std::size_t id, float x, float y)
Moves a player to a specified position.
void movement_system(Registry &r, ComponentContainer< Position > &positions, ComponentContainer< Velocity > &velocities)
Handles the movement of entities based on their velocity.
Manages a collection of components associated with entities in an ECS (Entity-Component-System) archi...
Manages entities and their associated components, enabling the creation, deletion,...