R-Type  2
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TextureComponent.hpp File Reference

This file contains the declaration of the TextureComponent class which manages textures. More...

#include <any>
#include <utility>
#include <optional>
#include <SFML/Graphics/Texture.hpp>
#include "Log.hpp"
#include "LogMacros.hpp"
#include "Utilities.hpp"
#include "CustomExceptions.hpp"
#include "GUI/ECS/EntityNode.hpp"
#include "GUI/ECS/Systems/MouseInfo.hpp"
#include "GUI/ECS/Systems/Collision.hpp"
Include dependency graph for TextureComponent.hpp:
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Go to the source code of this file.

Data Structures

class  GUI::ECS::Components::TextureComponent
 Represents a texture component used in an entity component system. More...
 

Namespaces

namespace  GUI
 
namespace  GUI::ECS
 
namespace  GUI::ECS::Components
 

Functions

std::ostream & GUI::ECS::Components::operator<< (std::ostream &os, const TextureComponent &item)
 Outputs the texture's info to a stream.
 

Detailed Description

This file contains the declaration of the TextureComponent class which manages textures.

This class handles loading, managing, and manipulating textures used for rendering in an entity-component system. It also handles collision information related to the texture.

Definition in file TextureComponent.hpp.