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R-Type
2
Doom but in better
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This file contains the declaration of the TextureComponent class which manages textures. More...
#include <any>#include <utility>#include <optional>#include <SFML/Graphics/Texture.hpp>#include "Log.hpp"#include "LogMacros.hpp"#include "Utilities.hpp"#include "CustomExceptions.hpp"#include "GUI/ECS/EntityNode.hpp"#include "GUI/ECS/Systems/MouseInfo.hpp"#include "GUI/ECS/Systems/Collision.hpp"

Go to the source code of this file.
Data Structures | |
| class | GUI::ECS::Components::TextureComponent |
| Represents a texture component used in an entity component system. More... | |
Namespaces | |
| namespace | GUI |
| namespace | GUI::ECS |
| namespace | GUI::ECS::Components |
Functions | |
| std::ostream & | GUI::ECS::Components::operator<< (std::ostream &os, const TextureComponent &item) |
| Outputs the texture's info to a stream. | |
This file contains the declaration of the TextureComponent class which manages textures.
This class handles loading, managing, and manipulating textures used for rendering in an entity-component system. It also handles collision information related to the texture.
Definition in file TextureComponent.hpp.