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R-Type
2
Doom but in better
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This file contains the declaration of the TextureComponent class which manages textures. More...
#include <any>
#include <utility>
#include <optional>
#include <SFML/Graphics/Texture.hpp>
#include "Log.hpp"
#include "LogMacros.hpp"
#include "Utilities.hpp"
#include "CustomExceptions.hpp"
#include "GUI/ECS/EntityNode.hpp"
#include "GUI/ECS/Systems/MouseInfo.hpp"
#include "GUI/ECS/Systems/Collision.hpp"
Go to the source code of this file.
Data Structures | |
class | GUI::ECS::Components::TextureComponent |
Represents a texture component used in an entity component system. More... | |
Namespaces | |
namespace | GUI |
namespace | GUI::ECS |
namespace | GUI::ECS::Components |
Functions | |
std::ostream & | GUI::ECS::Components::operator<< (std::ostream &os, const TextureComponent &item) |
Outputs the texture's info to a stream. | |
This file contains the declaration of the TextureComponent class which manages textures.
This class handles loading, managing, and manipulating textures used for rendering in an entity-component system. It also handles collision information related to the texture.
Definition in file TextureComponent.hpp.