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2
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Lifetime.hpp
Go to the documentation of this file.
1
#pragma once
2
10
struct
Lifetime
{
11
float
time_left
;
12
};
Lifetime
Represents the remaining lifetime of an entity or object.
Definition
Lifetime.hpp:10
Lifetime::time_left
float time_left
Definition
Lifetime.hpp:11
game_source
components
Lifetime.hpp
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