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R-Type
2
Doom but in better
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Represents the remaining lifetime of an entity or object. More...
#include <Lifetime.hpp>
Data Fields | |
float | time_left |
Represents the remaining lifetime of an entity or object.
This structure is used to track the remaining time before an entity or object expires or disappears. It can be used for things like timed power-ups, projectiles, or effects that last for a limited time.
Definition at line 10 of file Lifetime.hpp.
float Lifetime::time_left |
The remaining time before the entity or object expires, in seconds.
Definition at line 11 of file Lifetime.hpp.