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R-Type
2
Doom but in better
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Minimal network message with a 4-byte header (type + length) and a payload. More...
#include <message.hpp>
Data Fields | |
uint8_t | type |
Could map to messageType in GameMessage.hpp (CONNECT, DISCONNECT, etc.) | |
std::vector< uint8_t > | payload |
Arbitrary payload bytes. | |
Minimal network message with a 4-byte header (type + length) and a payload.
Definition at line 9 of file message.hpp.
std::vector<uint8_t> Message::payload |
Arbitrary payload bytes.
Definition at line 11 of file message.hpp.
uint8_t Message::type |
Could map to messageType in GameMessage.hpp (CONNECT, DISCONNECT, etc.)
Definition at line 10 of file message.hpp.