R-Type  2
Doom but in better
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Image.hpp
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1#pragma once
2
21
29struct Image {
31 float width;
32 float height;
33};
image_enum
Defines the different types of image assets used in the game.
Definition Image.hpp:10
@ HEALTHPACK_ASSET
Definition Image.hpp:19
@ PLAYER_MISSILE_ASSET
Definition Image.hpp:14
@ OBSTACLE2_ASSET
Definition Image.hpp:17
@ PLAYER_ASSET
Definition Image.hpp:11
@ POWERUP_ASSET
Definition Image.hpp:18
@ MONSTER_MISSILE_ASSET
Definition Image.hpp:13
@ MONSTER1_ASSET
Definition Image.hpp:12
@ MONSTER2_ASSET
Definition Image.hpp:15
@ OBSTACLE1_ASSET
Definition Image.hpp:16
Represents an image asset with a specified width and height.
Definition Image.hpp:29
image_enum asset_id
Definition Image.hpp:30
float width
Definition Image.hpp:31
float height
Definition Image.hpp:32