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R-Type
2
Doom but in better
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Go to the source code of this file.
Data Structures | |
struct | Image |
Represents an image asset with a specified width and height. More... | |
Enumerations | |
enum | image_enum { PLAYER_ASSET , MONSTER1_ASSET , MONSTER_MISSILE_ASSET , PLAYER_MISSILE_ASSET , MONSTER2_ASSET , OBSTACLE1_ASSET , OBSTACLE2_ASSET , POWERUP_ASSET , HEALTHPACK_ASSET } |
Defines the different types of image assets used in the game. More... | |
enum image_enum |
Defines the different types of image assets used in the game.
This enum lists the various image assets that are used to represent different game entities, such as player, monsters, missiles, obstacles, powerups, and health packs.