R-Type  2
Doom but in better
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Image.hpp File Reference
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Data Structures

struct  Image
 Represents an image asset with a specified width and height. More...
 

Enumerations

enum  image_enum {
  PLAYER_ASSET , MONSTER1_ASSET , MONSTER_MISSILE_ASSET , PLAYER_MISSILE_ASSET ,
  MONSTER2_ASSET , OBSTACLE1_ASSET , OBSTACLE2_ASSET , POWERUP_ASSET ,
  HEALTHPACK_ASSET
}
 Defines the different types of image assets used in the game. More...
 

Enumeration Type Documentation

◆ image_enum

enum image_enum

Defines the different types of image assets used in the game.

This enum lists the various image assets that are used to represent different game entities, such as player, monsters, missiles, obstacles, powerups, and health packs.

Enumerator
PLAYER_ASSET 

The image representing the player.

MONSTER1_ASSET 

The image representing the first type of monster.

MONSTER_MISSILE_ASSET 

The image representing the first type of missile.

PLAYER_MISSILE_ASSET 

The image representing the second type of missile.

MONSTER2_ASSET 

The image representing the second type of monster.

OBSTACLE1_ASSET 

The image representing the first type of obstacle.

OBSTACLE2_ASSET 

The image representing the second type of obstacle.

POWERUP_ASSET 

The image representing a power-up item.

HEALTHPACK_ASSET 

The image representing a health pack item.

Definition at line 10 of file Image.hpp.