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R-Type
2
Doom but in better
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This is the file that contains the class in charge of tracking sprite animations. More...
#include <vector>#include <chrono>#include <utility>#include <cstdint>#include <SFML/Graphics/Texture.hpp>#include "Log.hpp"#include "LogMacros.hpp"#include "Utilities.hpp"#include "CustomExceptions.hpp"#include "GUI/ECS/EntityNode.hpp"#include "GUI/ECS/Systems/Clock.hpp"#include "GUI/ECS/Components/TextureComponent.hpp"

Go to the source code of this file.
Data Structures | |
| class | GUI::ECS::Components::AnimationComponent |
Namespaces | |
| namespace | GUI |
| namespace | GUI::ECS |
| namespace | GUI::ECS::Components |
Functions | |
| std::ostream & | GUI::ECS::Components::operator<< (std::ostream &os, const AnimationComponent &item) |
| Outputs the animation's info to a stream. | |
This is the file that contains the class in charge of tracking sprite animations.
Definition in file AnimationComponent.hpp.