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EntityActions.hpp
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/*
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** EPITECH PROJECT, 2024
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** rtype (Workspace)
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** File description:
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** EntityActions.hpp
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*/
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#pragma once
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#include "
GUI/ECS/GameComponents/EntityActionType.hpp
"
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namespace
GUI
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{
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namespace
ECS
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{
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namespace
GameComponents
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{
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struct
EntityActions
{
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EntityActionType
type
;
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int
posx
;
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int
posy
;
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};
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typedef
struct
EntityActions
EntityActions_t
;
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}
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}
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}
EntityActionType.hpp
GUI::ECS::GameComponents::EntityActionType
EntityActionType
Definition
EntityActionType.hpp:16
GUI
Definition
Component.hpp:22
GUI::ECS::GameComponents::EntityActions
Definition
EntityActions.hpp:17
GUI::ECS::GameComponents::EntityActions::posx
int posx
Definition
EntityActions.hpp:19
GUI::ECS::GameComponents::EntityActions::type
EntityActionType type
Definition
EntityActions.hpp:18
GUI::ECS::GameComponents::EntityActions::posy
int posy
Definition
EntityActions.hpp:20
gui
include
GUI
ECS
GameComponents
EntityActions.hpp
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