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SpriteComponent.hpp File Reference

This is the file that contains the class in charge of managing a sprite. More...

#include <any>
#include <memory>
#include <optional>
#include <SFML/Graphics/Sprite.hpp>
#include "Log.hpp"
#include "LogMacros.hpp"
#include "Utilities.hpp"
#include "CustomExceptions.hpp"
#include "GUI/ECS/EntityNode.hpp"
#include "GUI/ECS/Systems/Colour.hpp"
#include "GUI/ECS/Systems/Collision.hpp"
#include "GUI/ECS/Components/TextureComponent.hpp"
#include "GUI/ECS/Components/AnimationComponent.hpp"
Include dependency graph for SpriteComponent.hpp:
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Go to the source code of this file.

Data Structures

class  GUI::ECS::Components::SpriteComponent
 Represents a drawable and interactive sprite in the ECS system. More...
 

Namespaces

namespace  GUI
 
namespace  GUI::ECS
 
namespace  GUI::ECS::Components
 

Functions

std::ostream & GUI::ECS::Components::operator<< (std::ostream &os, const SpriteComponent &item)
 Outputs the sprite's info to a stream.
 

Detailed Description

This is the file that contains the class in charge of managing a sprite.

Definition in file SpriteComponent.hpp.