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R-Type
2
Doom but in better
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This is the file that contains the class in charge of managing a sprite. More...
#include <any>
#include <memory>
#include <optional>
#include <SFML/Graphics/Sprite.hpp>
#include "Log.hpp"
#include "LogMacros.hpp"
#include "Utilities.hpp"
#include "CustomExceptions.hpp"
#include "GUI/ECS/EntityNode.hpp"
#include "GUI/ECS/Systems/Colour.hpp"
#include "GUI/ECS/Systems/Collision.hpp"
#include "GUI/ECS/Components/TextureComponent.hpp"
#include "GUI/ECS/Components/AnimationComponent.hpp"
Go to the source code of this file.
Data Structures | |
class | GUI::ECS::Components::SpriteComponent |
Represents a drawable and interactive sprite in the ECS system. More... | |
Namespaces | |
namespace | GUI |
namespace | GUI::ECS |
namespace | GUI::ECS::Components |
Functions | |
std::ostream & | GUI::ECS::Components::operator<< (std::ostream &os, const SpriteComponent &item) |
Outputs the sprite's info to a stream. | |
This is the file that contains the class in charge of managing a sprite.
Definition in file SpriteComponent.hpp.