|
R-Type
2
Doom but in better
|
This is the file that contains the class in charge of managing a sprite. More...
#include <any>#include <memory>#include <optional>#include <SFML/Graphics/Sprite.hpp>#include "Log.hpp"#include "LogMacros.hpp"#include "Utilities.hpp"#include "CustomExceptions.hpp"#include "GUI/ECS/EntityNode.hpp"#include "GUI/ECS/Systems/Colour.hpp"#include "GUI/ECS/Systems/Collision.hpp"#include "GUI/ECS/Components/TextureComponent.hpp"#include "GUI/ECS/Components/AnimationComponent.hpp"Go to the source code of this file.
Data Structures | |
| class | GUI::ECS::Components::SpriteComponent |
| Represents a drawable and interactive sprite in the ECS system. More... | |
Namespaces | |
| namespace | GUI |
| namespace | GUI::ECS |
| namespace | GUI::ECS::Components |
Functions | |
| std::ostream & | GUI::ECS::Components::operator<< (std::ostream &os, const SpriteComponent &item) |
| Outputs the sprite's info to a stream. | |
This is the file that contains the class in charge of managing a sprite.
Definition in file SpriteComponent.hpp.