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R-Type
2
Doom but in better
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Data Structures | |
| class | Bullet |
| Represents a bullet entity in the game. More... | |
| class | EnemyBrain |
| The EnemyBrain class represents the logic and behavior of an enemy entity. More... | |
| class | Orchestrator |
| The Orchestrator class manages the overall game state, including entity creation, updates, and rendering. More... | |
| class | PlayerBrain |
| Forward declaration of the Bullet class. More... | |
Functions | |
| std::ostream & | operator<< (std::ostream &os, const Bullet &item) |
| Outputs the sprite's info to a stream. | |
| std::ostream & | operator<< (std::ostream &os, const EnemyBrain &item) |
| Outputs the sprite's info to a stream. | |
| std::ostream & | operator<< (std::ostream &os, const Orchestrator &item) |
| Outputs the sprite's info to a stream. | |
| std::ostream & | operator<< (std::ostream &os, const PlayerBrain &item) |
| Outputs the sprite's info to a stream. | |
| std::ostream & GUI::ECS::Demo::operator<< | ( | std::ostream & | os, |
| const Bullet & | item ) |
Outputs the sprite's info to a stream.
| os | The output stream. |
| item | The sprite to output. |
Definition at line 259 of file Bullet.cpp.
| std::ostream & GUI::ECS::Demo::operator<< | ( | std::ostream & | os, |
| const EnemyBrain & | item ) |
Outputs the sprite's info to a stream.
| os | The output stream. |
| item | The sprite to output. |
Definition at line 233 of file EnemyBrain.cpp.
| std::ostream & GUI::ECS::Demo::operator<< | ( | std::ostream & | os, |
| const Orchestrator & | item ) |
Outputs the sprite's info to a stream.
| os | The output stream. |
| item | The sprite to output. |
Definition at line 817 of file Orchestrator.cpp.
| std::ostream & GUI::ECS::Demo::operator<< | ( | std::ostream & | os, |
| const PlayerBrain & | item ) |
Outputs the sprite's info to a stream.
| os | The output stream. |
| item | The sprite to output. |
Definition at line 221 of file PlayerBrain.cpp.