|  | R-Type
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                             Doom but in better | 
A structure representing a game message. More...
#include <GameMessage.hpp>

| Data Fields | |
| messageType | type | 
| The type of message (e.g., SPAWN, MOVE, etc.). | |
| std::size_t | id | 
| The unique identifier for the entity or object involved in the event. | |
| messageInfo | msg | 
| Additional information about the event (status, asset ID, and coordinates). | |
A structure representing a game message.
The GameMessage structure encapsulates a message in the game. It consists of a message type, a unique ID, and associated information about the event (e.g., status, asset ID, and coordinates). 
Definition at line 59 of file GameMessage.hpp.
| std::size_t GameMessage::id | 
The unique identifier for the entity or object involved in the event.
Definition at line 61 of file GameMessage.hpp.
| messageInfo GameMessage::msg | 
Additional information about the event (status, asset ID, and coordinates).
Definition at line 62 of file GameMessage.hpp.
| messageType GameMessage::type | 
The type of message (e.g., SPAWN, MOVE, etc.).
Definition at line 60 of file GameMessage.hpp.