![]() |
R-Type
2
Doom but in better
|
Declaration of the PlayerBrain class and related functionality. More...
#include "Log.hpp"
#include "Recoded.hpp"
#include "LogMacros.hpp"
#include "Utilities.hpp"
#include "GUI/ECS/EntityNode.hpp"
#include "GUI/ECS/Online/Bullet.hpp"
#include "GUI/ECS/Online/EnemyBrain.hpp"
#include "GUI/ECS/Components/SpriteComponent.hpp"
Go to the source code of this file.
Data Structures | |
class | GUI::ECS::Online::PlayerBrain |
Forward declaration of the Bullet class. More... | |
Namespaces | |
namespace | GUI |
namespace | GUI::ECS |
namespace | GUI::ECS::Online |
Functions | |
std::ostream & | GUI::ECS::Online::operator<< (std::ostream &os, const PlayerBrain &item) |
Outputs the sprite's info to a stream. | |
Declaration of the PlayerBrain class and related functionality.
This file defines the PlayerBrain class, which manages the player's logic, interactions, and rendering within the ECS architecture.
Definition in file PlayerBrain.hpp.