|  | R-Type
                                 2
                             Doom but in better | 
Declaration of the PlayerBrain class and related functionality. More...
#include "Log.hpp"#include "Recoded.hpp"#include "LogMacros.hpp"#include "Utilities.hpp"#include "GUI/ECS/EntityNode.hpp"#include "GUI/ECS/Online/Bullet.hpp"#include "GUI/ECS/Online/EnemyBrain.hpp"#include "GUI/ECS/Components/SpriteComponent.hpp"

Go to the source code of this file.
| Data Structures | |
| class | GUI::ECS::Online::PlayerBrain | 
| Forward declaration of the Bullet class.  More... | |
| Namespaces | |
| namespace | GUI | 
| namespace | GUI::ECS | 
| namespace | GUI::ECS::Online | 
| Functions | |
| std::ostream & | GUI::ECS::Online::operator<< (std::ostream &os, const PlayerBrain &item) | 
| Outputs the sprite's info to a stream. | |
Declaration of the PlayerBrain class and related functionality.
This file defines the PlayerBrain class, which manages the player's logic, interactions, and rendering within the ECS architecture.
Definition in file PlayerBrain.hpp.