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R-Type
2
Doom but in better
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#include <MessageStruct.hpp>

Data Fields | |
| int | status |
| Status of the event (e.g., success or failure). | |
| int | assetId |
| ID representing the game asset related to the event (e.g., entity or object). | |
| char | username [9] |
| Username of player connecting. | |
| std::pair< float, float > | coords |
| Coordinates associated with the event, such as the position of an entity. | |
Definition at line 19 of file MessageStruct.hpp.
| int GUI::Network::MessageInfo::assetId |
ID representing the game asset related to the event (e.g., entity or object).
Definition at line 21 of file MessageStruct.hpp.
| std::pair<float, float> GUI::Network::MessageInfo::coords |
Coordinates associated with the event, such as the position of an entity.
Definition at line 23 of file MessageStruct.hpp.
| int GUI::Network::MessageInfo::status |
Status of the event (e.g., success or failure).
Definition at line 20 of file MessageStruct.hpp.
| char GUI::Network::MessageInfo::username[9] |
Username of player connecting.
Definition at line 22 of file MessageStruct.hpp.