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R-Type
2
Doom but in better
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File in charge of containing the logic for the bullet class. More...
#include "Log.hpp"
#include "Recoded.hpp"
#include "LogMacros.hpp"
#include "Utilities.hpp"
#include "GUI/ECS/EntityNode.hpp"
#include "GUI/ECS/Components/SpriteComponent.hpp"
Go to the source code of this file.
Data Structures | |
class | GUI::ECS::Demo::Bullet |
Represents a bullet entity in the game. More... | |
Namespaces | |
namespace | GUI |
namespace | GUI::ECS |
namespace | GUI::ECS::Demo |
Functions | |
std::ostream & | GUI::ECS::Demo::operator<< (std::ostream &os, const Bullet &item) |
Outputs the sprite's info to a stream. | |
File in charge of containing the logic for the bullet class.
Definition in file Bullet.hpp.