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R-Type
2
Doom but in better
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This is the file that contains the class in charge of managing shapes. More...
#include <any>
#include <memory>
#include <string>
#include <utility>
#include <ostream>
#include <optional>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/CircleShape.hpp>
#include <SFML/Graphics/ConvexShape.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include "Log.hpp"
#include "LogMacros.hpp"
#include "Utilities.hpp"
#include "CustomExceptions.hpp"
#include "GUI/ECS/EntityNode.hpp"
#include "GUI/ECS/Systems/Colour.hpp"
#include "GUI/ECS/Systems/MouseInfo.hpp"
#include "GUI/ECS/Systems/Collision.hpp"
#include "GUI/ECS/Systems/ActiveShape.hpp"
Go to the source code of this file.
Data Structures | |
class | GUI::ECS::Components::ShapeComponent |
Manages shapes and their associated properties in the ECS framework. More... | |
Namespaces | |
namespace | GUI |
namespace | GUI::ECS |
namespace | GUI::ECS::Components |
Functions | |
std::ostream & | GUI::ECS::Components::operator<< (std::ostream &os, const ShapeComponent &item) |
Outputs the shape's info to a stream. | |
This is the file that contains the class in charge of managing shapes.
Definition in file ShapeComponent.hpp.