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R-Type
2
Doom but in better
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This is the file that contains the class in charge of managing shapes. More...
#include <any>#include <memory>#include <string>#include <utility>#include <ostream>#include <optional>#include <SFML/Graphics/Texture.hpp>#include <SFML/Graphics/CircleShape.hpp>#include <SFML/Graphics/ConvexShape.hpp>#include <SFML/Graphics/RectangleShape.hpp>#include "Log.hpp"#include "LogMacros.hpp"#include "Utilities.hpp"#include "CustomExceptions.hpp"#include "GUI/ECS/EntityNode.hpp"#include "GUI/ECS/Systems/Colour.hpp"#include "GUI/ECS/Systems/MouseInfo.hpp"#include "GUI/ECS/Systems/Collision.hpp"#include "GUI/ECS/Systems/ActiveShape.hpp"

Go to the source code of this file.
Data Structures | |
| class | GUI::ECS::Components::ShapeComponent |
| Manages shapes and their associated properties in the ECS framework. More... | |
Namespaces | |
| namespace | GUI |
| namespace | GUI::ECS |
| namespace | GUI::ECS::Components |
Functions | |
| std::ostream & | GUI::ECS::Components::operator<< (std::ostream &os, const ShapeComponent &item) |
| Outputs the shape's info to a stream. | |
This is the file that contains the class in charge of managing shapes.
Definition in file ShapeComponent.hpp.