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R-Type
2
Doom but in better
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File in charge of containing the logic for the bullet class. More...
#include "Log.hpp"#include "Recoded.hpp"#include "LogMacros.hpp"#include "Utilities.hpp"#include "GUI/ECS/EntityNode.hpp"#include "GUI/ECS/Components/SpriteComponent.hpp"

Go to the source code of this file.
Data Structures | |
| class | GUI::ECS::Online::Bullet |
| Represents a bullet entity in the game. More... | |
Namespaces | |
| namespace | GUI |
| namespace | GUI::ECS |
| namespace | GUI::ECS::Online |
Functions | |
| std::ostream & | GUI::ECS::Online::operator<< (std::ostream &os, const Bullet &item) |
| Outputs the sprite's info to a stream. | |
File in charge of containing the logic for the bullet class.
Definition in file Bullet.hpp.