![]() |
R-Type
2
Doom but in better
|
Declaration of the EnemyBrain class and its related functionality. More...
#include <random>
#include "Log.hpp"
#include "Recoded.hpp"
#include "LogMacros.hpp"
#include "Utilities.hpp"
#include "GUI/ECS/EntityNode.hpp"
#include "GUI/ECS/Online/Bullet.hpp"
#include "GUI/ECS/Online/PlayerBrain.hpp"
#include "GUI/ECS/Systems/Collision.hpp"
#include "GUI/ECS/Components/SpriteComponent.hpp"
Go to the source code of this file.
Data Structures | |
class | GUI::ECS::Online::EnemyBrain |
The EnemyBrain class represents the logic and behavior of an enemy entity. More... | |
Namespaces | |
namespace | GUI |
namespace | GUI::ECS |
namespace | GUI::ECS::Online |
Functions | |
std::ostream & | GUI::ECS::Online::operator<< (std::ostream &os, const EnemyBrain &item) |
Outputs the sprite's info to a stream. | |
Declaration of the EnemyBrain class and its related functionality.
This file contains the definition of the EnemyBrain class, which is part of the ECS (Entity-Component-System) architecture in the Online namespace. It provides behavior for enemy entities, including managing their sprite, position, health, and interactions.
Definition in file EnemyBrain.hpp.