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EnemyBrain.hpp File Reference

Declaration of the EnemyBrain class and its related functionality. More...

#include <random>
#include "Log.hpp"
#include "Recoded.hpp"
#include "LogMacros.hpp"
#include "Utilities.hpp"
#include "GUI/ECS/EntityNode.hpp"
#include "GUI/ECS/Online/Bullet.hpp"
#include "GUI/ECS/Online/PlayerBrain.hpp"
#include "GUI/ECS/Systems/Collision.hpp"
#include "GUI/ECS/Components/SpriteComponent.hpp"
Include dependency graph for EnemyBrain.hpp:
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Go to the source code of this file.

Data Structures

class  GUI::ECS::Online::EnemyBrain
 The EnemyBrain class represents the logic and behavior of an enemy entity. More...
 

Namespaces

namespace  GUI
 
namespace  GUI::ECS
 
namespace  GUI::ECS::Online
 

Functions

std::ostream & GUI::ECS::Online::operator<< (std::ostream &os, const EnemyBrain &item)
 Outputs the sprite's info to a stream.
 

Detailed Description

Declaration of the EnemyBrain class and its related functionality.

This file contains the definition of the EnemyBrain class, which is part of the ECS (Entity-Component-System) architecture in the Online namespace. It provides behavior for enemy entities, including managing their sprite, position, health, and interactions.

Definition in file EnemyBrain.hpp.