R-Type
2
Doom but in better
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PlayerMiscellaneous.hpp
Go to the documentation of this file.
1
#pragma once
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#include <cstddef>
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class
Registry
;
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std::size_t
getIdByClientId
(
Registry
&
r
,
const
unsigned
int
client_id);
getIdByClientId
std::size_t getIdByClientId(Registry &r, const unsigned int client_id)
Gets entity id by the player's client id.
Definition
PlayerMiscellaneous.cpp:6
r
Registry * r
Definition
Tests.cpp:4
Registry
Manages entities and their associated components, enabling the creation, deletion,...
Definition
Registry.hpp:23
game_source
systems
include
PlayerMiscellaneous.hpp
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